Results for “Std.Ui.Gesture.Gesture”
5 matching declarations
Use module:Std.List, kind:fn, or is:exact. Put a Pudu type after ::.
- Std.Ui.Gesture.Gesture
What a sequence of pointer phases meant.
- Std.Ui.Controls.slid
Int -> &Std.Ui.Gesture.Gesture -> &Std.Ui.Canvas.Rect -> Int -> Int -> IntThe value a gesture on a slider whose track occupies
framesets: a - Std.Ui.Gesture.feed
&Std.Ui.Gesture.Tracker -> Std.Ui.Gesture.Phase -> Std.Ui.Canvas.Point -> Int -> (Std.Ui.Gesture.Tracker, Array[Std.Ui.Gesture.Gesture])The recognizer after one phase at
pointandtimemilliseconds, and - Std.Ui.Gesture.recognize
&Array[(Std.Ui.Gesture.Phase, Std.Ui.Canvas.Point, Int)] -> Array[Std.Ui.Gesture.Gesture]Every gesture a sequence of phases produced, feeding and ticking in order.
- Std.Ui.Gesture.tick
&Std.Ui.Gesture.Tracker -> Int -> (Std.Ui.Gesture.Tracker, Array[Std.Ui.Gesture.Gesture])The recognizer at
timewith no new phase: a contact held still past
