Results for “Std.Ui.Menu.menu”
8 matching declarations
Use module:Std.List, kind:fn, or is:exact. Put a Pudu type after ::.
- Std.Ui.Menu.Menu
A titled list of items.
- Std.Ui.Menu.menu
Str -> Array[Std.Ui.Menu.Item] -> Std.Ui.Menu.MenuA menu.
- Std.Ui.Desktop.driveCommands
&Std.Ui.Desktop.Session -> &Std.Ui.Screen.Screen[S] -> Int -> &Array[Std.Ui.Menu.Menu] -> &Std.Ui.Keymap.Keymap -> fn(S, Str) -> S -> Result[Std.Ui.Screen.Screen[S], Std.Ui.Desktop.DriveError]Installs
barand runsscreenasdrivedoes, sending every bound - Std.Ui.Desktop.install
&Std.Ui.Desktop.Session -> &Array[Std.Ui.Menu.Menu] -> &Std.Ui.Keymap.Keymap -> Result[(), Std.Ui.Desktop.DesktopError]Make
barthe platform's menu bar, behind an application menu holding - Std.Ui.Menu.commandsOf
&Array[Std.Ui.Menu.Menu] -> Array[Str]Every command a menu bar can run, depth first, in order.
- Std.Ui.Menu.native
&Array[Std.Ui.Menu.Menu] -> &Std.Ui.Keymap.Keymap -> StrThe bar as the records the desktop adapter builds the platform's menu bar
- Std.Ui.Menu.problems
&Array[Std.Ui.Menu.Menu] -> &Std.Ui.Keymap.Keymap -> Array[Str]What is wrong with a menu bar: an empty menu, a command listed twice,
- Std.Ui.Menu.view
&Array[Std.Ui.Menu.Menu] -> &Option[Str] -> &Std.Ui.Keymap.Keymap -> Bool -> &Std.Ui.Theme.Theme -> Std.Ui.Layout.ViewThe menu bar as a row of titles, tagged
menu.<title>, with the menu
